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Dimraeth Early Access Updates — Launch, Fixes and Roadmap

Dimraeth's Early Access updates tracked: the September 15 launch build, the day-one hotfix, the 18-24 month plan, and official announcements.

Last checked: 2026-09-20 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

Earlwood Village square with NPCs

Dimraeth's Early Access began on September 15, 2026, and its update record so far is deliberately short: one launch build, and one hotfix the next day. That is normal for a launch week, but it makes the official record — what shipped, what was fixed, and what Mudtek has promised for the 18-24 month window — the thing worth tracking precisely. This page follows that record: the launch build's contents, the first hotfix, how the team says it will decide what comes next, and the full list of official announcements you can hold claims against.

The launch build, as announced

Mudtek's launch-day announcement is the baseline every later update will be measured against. It lists three playable races (Elf, Minotaur, Human) and three classes (Shadow, Mage, Brawler), an Act 1 story that develops over three chapters, and new content spanning pets, elites and major bosses, more building, new equipment, a skill tree overhaul, and difficulty levels. The level cap is 25 — which the announcement flags specifically for demo and playtest players, since older builds capped lower — and the endgame is a repeatable deed system with progressive difficulties. The announcement also neared 500,000 wishlists, a figure the team called almost surreal for its first game, and published the official roadmap for what Early Access will add.

The first update: Hotfix 0.107.7694

The first post-launch update arrived on September 16, 2026 and is a stabilization pass, not a content drop. Its five fixes restored NPC conversations on large co-op servers, contained plague shard audio that played globally, stopped side quests from being abandoned out of the log, repaired the Maintaining the Defenses quest's turn-in, and gave storage chests their own tab in the build menu. The pattern matters as much as the content: it shows Mudtek shipping small, fast fixes against launch-week friction rather than batching everything into a big patch, which is also how the team handled the demo period per its own posts. The full fix list is on the 0.107 patch notes page.

How the next updates will be chosen

The launch announcement is unusually explicit about the feedback loop. Steam reviews "will have high visibility", but the team says it will also monitor Steam discussions, Discord, Twitter/X and the subreddit — and it expects build-sharing and build questions to concentrate in the community spaces. No update calendar exists; the roadmap describes what will be added during Early Access without dated milestones, and the store's FAQ puts the phase at roughly 18 to 24 months with no fixed 1.0 day. Practically, that means you watch the Steam news feed for what ships and read the roadmap for direction, and you treat any "next update on [date]" claim on social media as speculation.

What Early Access is expected to add

The store description frames the destination: growth toward 8 races and 6 classes — 48 archetypes — more than 300 spells, and additional acts of the story, with the current 3-race, 3-class, level-25 build as the starting point. The launch announcement adds that the level cap will increase with each new act. None of that is dated, and nothing beyond the launch build plus one hotfix is playable as of September 20, 2026. For the full planned-scope breakdown with the current-version boundaries kept explicit, see the official roadmap, and for how patches have been recorded so far, the patch notes timeline and the hotfix guide.

Version and evidence notes

Launch contents, the 500K wishlist figure, the feedback-channel commitments and the 18-24 month window come from Mudtek's official launch announcement and Steam store page; the hotfix list and date come from the official 0.107.7694 post. All were re-verified on September 20, 2026. Estimated windows on this page are arithmetic around official statements, not announced dates, and any feature described as planned is marked as such rather than presented as playable.

FAQ

How long will Dimraeth's Early Access last?

Mudtek estimates roughly 18 to 24 months, but has committed to no fixed 1.0 date — the official position is that quality and roadmap milestones decide, not a calendar.

What has changed in Early Access so far?

One patch: Hotfix 0.107.7694 on September 16, 2026, which fixed five launch-week issues including NPC conversations on large servers and the storage chest build-menu tab. Content-wise, the September 15 launch build is still the full extent of Early Access.

How does Mudtek decide what to update?

The launch announcement names the feedback channels the team monitors: Steam reviews, Steam discussions, Discord, Twitter/X and the r/dimraeth subreddit. Updates are framed as feedback-driven rather than scheduled.

Official sources

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