Dimraeth Skill Tree Guide: Wings, Respecs & Skill Points
How the Dimraeth skill tree works in Early Access: four wings of race and class skills, how skill points come from XP training, and how to reset your tree.
Last checked: 2026-09-17 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

The Dimraeth skill tree is one large web of nodes that every character invests skill points into — and each race-and-class combination generates its own version of it. Official material describes the system as a "flexible skill tree" with distinct racial abilities and powerful class synergies, and the Steam description confirms that every pairing has its own tree and playstyle. In the current Early Access build, players describe the tree as having four wings: two shaped by your race and two by your class. Points come from leveling your character, leveling itself is fueled by the XP you spend training attributes, and the tree can be reset if your build changes direction.
How the Dimraeth skill tree is laid out
Community guides consistently describe the same shape. Zoom the camera out and you see four main lines running north, east, south, and west from a central cluster, with each wing leading toward a distinct playstyle. Early players report that the east and west sides hold your class skills, while the north and south sides hold your racial skills. One widely watched beginner guide goes further and suggests the racial split may separate melee-style skills from ranged-style skills — while explicitly flagging that detail as the player's own observation, not a confirmed rule.
The most distinctive nodes are the four corners where the wings meet. Players report these corner skills are unique to your exact race-and-class combination, changing name and behavior depending on whether you play, for example, an Elf Shadow or a Human Shadow. That is where an archetype's identity concentrates, and long-term builds are usually planned around reaching one specific corner node. If you want to see how the nine current combinations compare, our tier list collects early community rankings.
Names and weapons reinforce the same structure. Community guides report that archetypes carry pairing-specific names — a Minotaur Magician is an "Earthshaker" while a Human Magician is an "Elemental Ranger" — and that weapons are effectively race-locked: Humans field a bow-and-blade kit, Minotaurs a battle axe, and Elves twin daggers. Because your tree's racial wings grow around those weapons, two characters of the same class can end up playing almost entirely different games. It is also why comparing archetypes measures far more than class quality alone.
Your tree travels with you
Progression in Dimraeth is personal, not shared with the world. Official material confirms your hero's level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings stay tied to each world you visit. In practice that means the tree you build is safe no matter whose session you join, and the game's one-to-eight-player co-op never asks you to re-earn points on a friend's save. For the hosting side of that arrangement, our multiplayer guide covers what peer-to-peer play means for groups.

How you earn skill points
Dimraeth handles leveling differently from most action RPGs, and the tree is tied directly into it. Combat and quests supply XP, but XP is also the currency you spend at a trainer to raise your attributes, and community guides report that training is what actually advances your character level. Each level you gain, in turn, grants skill points for the tree — one detailed guide reports two points per level, though that number has not been confirmed by official sources.
The practical consequence is that you cannot farm unlimited points. With the level cap at 25 in the current build, your whole-tree budget for this phase of Early Access is fixed, which is why careless early spending hurts far more than in games with sprawling post-cap progression. Our level cap guide covers the number itself, and the attributes guide explains the XP-training loop that drives leveling.
Resetting the tree
You are not locked into early choices. Community guides report the skill tree can be reset and that respec potions exist for undoing mistakes. The commonly described route runs through Befr, the traveling merchant: players say you recruit him to your sanctum, upgrade his shop, and then buy an elixir of rebirth — reportedly priced around 500 gold — to reclaim spent investments. Treat the exact price and steps as community-reported until you verify them in your own build, because Mudtek has not documented the flow in official channels.
Because respecs exist, an imperfect start is recoverable, and experimenting with a wing before committing is a legitimate strategy. The step-by-step walkthrough lives in our how-to-respec guide. One caution: community sources are much less certain about whether raw attributes can be reset as cheaply as the tree, so the attributes guide keeps that question explicitly open.
How tree skills and spells interact
The tree is only one of the ways your character learns spells. Your race and class grant their own spells, the tree adds modifiers that change how those spells behave, and crafted or found spellbooks unlock universal magic — provided you meet each spell's attribute requirements. Official material confirms you equip five spells at a time, so every tree pick is best judged by what it does to that five-slot loadout. Community guides currently count around 46 spells in the Early Access build, out of the more than 300 planned for the full release.
Players also report that tree modifiers can transform a spell rather than simply buffing it — converting a stacking movement buff into double-strike charges, or adding poison application to an existing damage spell. If a node or spell mentions a term you don't recognize, early players recommend the in-game codex, which documents buffs, status stacks, set bonuses, and even which enemies drop which pieces. Ten minutes in the codex usually saves an hour of wasted points.
Smart ways to spend early points
The consistent advice from early players is to commit to one wing that matches your archetype's core loop instead of sampling everything. Hybrids do work eventually, but XP is scarce before the cap, and a character that spreads points across three wings arrives weak at the mid-game bosses. A common pattern looks like this: take the cheap efficient nodes along your main line, keep temporary bridge skills while they solve real problems, and bank points toward the corner node your build is aiming for.
Second, let your gear vote too. Set bonuses and spellbooks carry requirements and synergies that specific tree nodes amplify, so it pays to glance at the equipment you are farming before committing a batch of points. Third, remember that deed levels and bounty tiers raise difficulty as you progress, so a focused tree is a survival tool, not just a numbers sheet. If your damage stops keeping pace, the fix is usually consolidation, not novelty.
Where to read next
Start with the attributes guide, because XP training is the engine that produces both your stats and your skill points. From there, the level cap page explains why your budget is limited to level 25 for now, and the tier list shows which archetypes early players rate highest. For finished builds rather than theory, see our best builds collection, and if you have already spent points you regret, the how-to-respec guide walks through the reset route step by step. All of these live in the progression hub together.
FAQ
How many skill points do you get in Dimraeth?
Community guides report that every level grants skill points, with one detailed beginner guide counting two points per level. Because the current level cap is 25, your total tree budget for this build is limited, so early picks matter.
Can you reset your skill tree in Dimraeth?
Yes. Community guides report the tree can be reset and that respec potions exist, commonly an elixir of rebirth bought from Befr's upgraded shop at the sanctum. Exact prices and steps have not been confirmed by official sources.
Does every archetype have a different skill tree?
Official material says each race-and-class pairing has its own skill tree and playstyle. Players report the four wings repeat in structure, but the corner nodes where the wings meet are unique to your exact combination.
Official sources
Related guides
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