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Dimraeth Hotfix Guide — 0.107.7694 Fixes and Patch Tracking

Dimraeth's first hotfix landed one day after Early Access launch: 0.107.7694 on September 16, 2026 with five fixes. The full record inside.

Last checked: 2026-09-20 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

Earlwood Village square with NPCs

Yes — Dimraeth has already been hotfixed once. Hotfix 0.107.7694 went live on Steam on September 16, 2026, exactly one day after Early Access launched, making it the game's first post-launch patch. It is a classic launch-week hotfix: five targeted repairs, no new content, published quietly on the official Steam news feed. This page explains what the hotfix changed, how it fits the release pattern Mudtek has shown so far, and how to know when the next one arrives.

What Hotfix 0.107.7694 changed

The official note lists five fixes. "Fixes large servers not able to talk to NPC anymore" restored NPC conversations in busy co-op sessions, where the launch build could leave players unable to talk to quest givers or shop. "Fixes plague shards being heard globally" contained an audio effect that was supposed to be local but played map-wide. "Fixes side quests to not be abandonable" and "Fixes Maintaining the Defenses quest not able to turn in" are the quest pair — one stops side quests from being dropped out of the log, the other repairs a defense quest whose hand-in was failing. The fifth, "Fixes storage chests to have their own tab", is the builder's fix: chests now have a dedicated spot in the build menu instead of sitting under furniture, which our storage chest tab guide turns into a full walkthrough.

Why the first patch was a hotfix, not a content update

The shape of 0.107.7694 tells you what Mudtek prioritized in launch week. Nothing in the five lines adds a weapon, pet, region, or system — the content shipped with the September 15 build, which already includes the three-launch races and classes, Act 1's three chapters, pets, difficulty levels, and the deed-based endgame. Instead, the hotfix targets the two things that actually stop progress: conversations and quests that would not fire, plus one pervasive annoyance in global audio and one interface trap in the build menu. That is the normal division of labor — hotfixes repair, larger patches add — and it matches how the team handled the demo, where official posts described a series of focused, feedback-driven patches rather than dated content drops.

Mudtek's patch pattern so far

One hotfix is a thin record, but the surrounding announcements set a readable pattern. The launch announcement committed the team to monitoring Steam reviews, discussions, Discord, Twitter/X and the subreddit for feedback — the channels that surface what needs fixing next. During the demo, that loop produced repeated small patches for bugs, combat responsiveness, and visual clarity, as the team itself described in official posts. No update calendar has been published for Early Access, and the roadmap deliberately avoids dated milestones, so expect hotfixes to appear when warranted rather than on a schedule. The full sequence of official posts, launch day to hotfix, is on our patch notes timeline.

How to know a new hotfix is out

Watch the official Steam news feed for the game — hotfixes are posted there first, and 0.107.7694 itself appeared there within a day of launch. Steam then downloads the update automatically; a client restart forces it if you have been in long-session limbo. Two practical rules follow from the first hotfix: after any announcement, re-test whatever was reported broken before assuming it persists, and treat social-media claims of secret extra fixes as unverified until they appear in an official note. When the next hotfix lands, we will add it to the 0.107 patch notes record and this page's history.

Version and evidence notes

Everything on this page comes from Mudtek's official Steam announcements, re-verified on September 20, 2026 — the hotfix post for the five fix lines and its September 16 release date, and the launch post for the content and feedback-channel descriptions. Claims about additional undocumented changes in 0.107.7694 circulate in community threads but are not included here because no official note confirms them. If you spot a hotfix newer than 0.107.7694, the Steam news feed is the source to trust over any summary, including ours.

FAQ

Did Dimraeth get a hotfix?

Yes. Hotfix 0.107.7694 was released on September 16, 2026, one day after the Early Access launch on September 15. It fixed five issues: NPC conversations failing on large servers, plague shard audio playing globally, side quests that could not be abandoned, a Maintaining the Defenses turn-in bug, and storage chests lacking their own build-menu tab.

What does a hotfix change compared with a regular update?

A hotfix is a small, fast patch aimed at specific bugs rather than new content. Dimraeth's first one changed five lines — two quest repairs, one audio fix, one co-op fix, and one build-menu interface change — with no new races, items, or systems.

Will there be more Dimraeth hotfixes?

Almost certainly as bugs warrant them, but no schedule exists. Mudtek has not announced an update calendar; the launch post describes feedback-driven development, so new hotfixes will be announced on the official Steam news feed when they ship.

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